> For the complete documentation index, see [llms.txt](https://techandsc.gitbook.io/youth-development/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://techandsc.gitbook.io/youth-development/3.-youth-and-digital-media-habits/section-3-exercises/3a.-reflection-prompts.md).

# 3A. Reflection prompts

Your take. Read Christopher J. Ferguson’s article for the Huffington post: [“Do Angry Birds Make for Angry Children?”](http://www.huffingtonpost.com/christopher-j-ferguson/do-angry-birds-make-for-angry-children_b_8276610.html) and the [APA Task Force on Violent Media report](http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx). What is your stance on the violent video games debate?

Watch Jane McGonigal’s TED talk [“Gaming can make a better world”.](https://www.youtube.com/watch?v=dE1DuBesGYM) What exactly are gamers getting so good at?

In what ways do you think mobile technologies have influenced tweens and teens “screen use” behaviors and patterns?

Brainstorm a few ways that content creation through digital media use, such as building and designing with digital tools and producing works online, could be incorporated into youth programming or workshops.
